International Super Teams

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Re: International Super Teams

Postby Mr. President » Thu Jul 16, 2009 10:29 am

I'm too troubled thinking up a character. I wanted to try a gadgeteer of some sort, but I can't think that it'd work for an Iraqi. How about growth? Iraqi Chief. What's Inyuk-chuk in Arabic?

As far as leadership goes, they never let the native be the leader, so whatever.
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Re: International Super Teams

Postby Dom/SlimKop » Thu Jul 16, 2009 10:32 am

Dear lord I'm a moron. Redownloading from Green Ronin now. Damn.
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Re: International Super Teams

Postby Grillick » Thu Jul 16, 2009 10:35 am

I think an Iraqi gadgeteer would work really well. Maybe you made a name for yourself building IEDs for the Kurdish separatists against Saddam back in the eighties?
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Re: International Super Teams

Postby Mr. President » Thu Jul 16, 2009 10:40 am

Maybe I could do both...The Iraqi Henry Pym?
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Re: International Super Teams

Postby AncientMemories » Thu Jul 16, 2009 4:28 pm

I'm waiting to hear thoughts on my idea in Big Bad, if people decide i am clearly foolish and inexperienced, as the idea will obviously fail, then i'll probably join this one if there is still room. Maybe even if people like the idea i will join too, i'm just not sure i'd be able to rp two characters in the same/similar world. But i have a maybe idea of what i could do for a character if we end up going with my idea. not sure what to do for a char otherwise. (And the idea is just a bit of a background, no thoughts on a power or role yet. more of a 'this is how/where he grew up' kind of thing. Any roles you would like filled?
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Re: International Super Teams

Postby FreakyBoy » Thu Jul 16, 2009 4:35 pm

Coordinating the two games alone would be a headache, let alone the issue of antagonist PCs and the fact that at least one player will be playing in both games, so I don't think your idea's has wings, AM.
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Re: International Super Teams

Postby Skitzophrenik » Thu Jul 16, 2009 5:48 pm

Grillick wrote:I'm thinking that this build of Vision looks distinctly like a CO. Anyone disagree?

I don't think Vision looks like much of anything. And I have a hard time following somebody I can't see, because I can't see them when they point where to go.
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Re: International Super Teams

Postby FreakyBoy » Thu Jul 16, 2009 5:54 pm

This version of Vision is only invisible when she wants to be, not all the time.
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Re: International Super Teams

Postby AncientMemories » Thu Jul 16, 2009 10:39 pm

FreakyBoy wrote:Coordinating the two games alone would be a headache, let alone the issue of antagonist PCs and the fact that at least one player will be playing in both games, so I don't think your idea's has wings, AM.

:kiki: pretty much what i figured. Uhmkay. well, i don't really have a great idea for a character, is there anything that would be convenient? otherwise... maybe a slight gravity warper? but like, say can only change something's weight to like * or / by ten-ish? so a ten Kg thing could become a 1 Kg or a 100 Kg item. but he'd also only be able to alter a smallish area.
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Re: International Super Teams

Postby CCC » Fri Jul 17, 2009 2:02 am

How many points would regeneration be, as a GURPS power?
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Re: International Super Teams

Postby FreakyBoy » Fri Jul 17, 2009 9:08 am

Instant Regeneration, which is Wolverine's healing factor, is 100 points (1 HT per round). The ability to regrow lost limbs is an extra 40.
For slower Regeneration, healing twice as fast as normal is 10 points (2 HT per day), 1 HT per hour is 25, and 1 HT per minute is 50.
Immunity to Ageing is 15.
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Re: International Super Teams

Postby Skitzophrenik » Fri Jul 17, 2009 10:21 am

I'm not gonna make a character till I am back from vacation, unless I do so while on vacation, which I doubt.
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Re: International Super Teams

Postby Kiroth 6 » Fri Jul 17, 2009 10:32 am

My character will also not be posted for similar reasons until after his vacation.
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Re: International Super Teams

Postby crazeyal » Fri Jul 17, 2009 5:44 pm

I'd like to join if I may..
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Re: International Super Teams

Postby FreakyBoy » Fri Jul 17, 2009 11:28 pm

Make up a character and post it, then. I only have one at the moment.
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