The Village of Herve is another small establishment, lorded over by those of the noble Havarti line. Since the death of Count Regalou Havarti in the early autumn, lordship over his lands had been divided between his only living kin: Count Esrom Havarti, his nephew, and Countess Sirene Havarti, his daughter.
However, just days ago, the Countess was found murdered in her chambers. It was a particularly brutal crime, leaving Count Esrom Havarti the sole heir to his uncle's lands. The announcement of Countess Sirene's death was coupled by whispers that the official story of the assassination of the Countess did not include a most startling detail. Something about the assassins. Something about... beasts.
Unbeknown to the people of Herve, the truth of the matter is that the village of Edam was attacked by these same brutal beasts. These monsters charade as men by day, and turn to beasts at night. These creatures are Werewolves.
Only nine men were spared from the initial attack, but instead of being relocated, they became suspects in the attack. Of these men, two were found to be beasts. Only one man survived the five days of trials that followed. These trials were based on a set of rules that the Werewolves, the
Lycanti - as they call themselves, set forth in a set of letters to the Havarti house. Any deviation from these rules would bring about further destruction.
As it happened, these rules were broken by both of the fledgling nobles. For Sirene, her mistake was paid in her own blood. For Esrom, his mistake is still outstanding. But not for long.
Herve is a day's journey east of Edam though a mountain pass, and two days west of the capital city of Tilsit through an old forest. It is quaint and quiet, though a bit more lively than Edam was.
But there has been no passage through to Edam in nearly a week. Soldiers have had the pass blocked for quite some time, not giving any reason but that travel beyond their post was especially dangerous, and forbidden.
*****
Herve - Monday MorningMorning comes to Herve much as it always does. The air is cold, but the sun is bright as is rises. Doors open. A cock crows. The people of Herve begin their days.
This day is quite ordinary.
So blessedly ordinary.
The last ordinary day the town of Herve will ever see.
The Official Player Rooster wrote:
1. SaveTheGreyhounds
2. chaosman
3. Hyp3rB14d3
4. CCC
5. The Lost, Lurking
6. Kajin
7. AlternateTorg
8.
9.
10.
11.
12.
((I still want at least 5 more players! Don't make me start with only 7!))
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((OOG: You may begin RP now. It's just another normal day in Herve. Everyone starts as a normal townie, and I PM you your special roles (if applicable) at a later date. That's when the REAL game begins!
PLEASE NOTE: Nobody in Herve knows what happened in Edam. You're more than welcome to pretend you have a family or friends in Edam. You may trade between Herve and Edam. Heck, you might not even be from Herve - you might have been stuck in Herve during a visit and can't get back to your home in Edam. Everything I've said about Herve and Edam can also be applied to Tilsit. I want this game to tie into the last game and into the next one as well. Please form friendships, rivalries, and relationships. Day 0 is the day that you all interact before the end of the world. It's great for starting stories, fleshing out your character, and establishing normal behavior. I love Day 0.
Now that I've said all that, I offer a few pointers for easy gameplay [HINT: I appreciate it when you do these things!] :
Please include your character's name each time you post. It's so much easier to keep track of you if
you wrote:
"And what's that have to do with me?" asked John
as opposed to if
you wrote:
"And what's that have to do with me?"
When it comes time to VOTE, please make your vote
bold. I wouldn't want to miss it!
For example, qL wrote:
"What's that have to do with me?" asked John. He looks suspiciously at his father. "You're the one whose idea it was to check on Samuel this morning! You must've known he was killed! You're trying to frame me! YOU must've killed him!"
A fine piece of writing to be sure, but John has not cast his vote for anyone. Although he has accused his father of murdering Townie Samuel - which, for the sake of our story, was done by a Werewolf - John did not actually VOTE for his father, James.
For to show another wrong example, qL wrote:
"I vote James," says Susan.
But alas, Susan's vote was not bold enough to be heard!
To show the kiddies the RIGHT way, qL also wrote:
"You killed Samuel, and now you must die, son," said James.
VOTE: John
Hey! James voted!
For demonstrative purposes, qL wrote:
"I have to vote for John. He's a mean guy and he chased me off his lawn with a pitchfork yesterday," says young Billy.
Hey! Billy voted too!
See what kind of trouble this gets us in? Instead of a tie, John is up by 2 votes because he and Susan did not put their votes in bold! Don't end up like John. DEAD.
To point a Finger of Suspicion (FOS), follow the same rules as voting. FOS does not count as a vote, though. It only telegraphs which way your vote may lean and where your suspicions lie. That way, you can say "I told you so!"
Don't take offense! Werewolves is a game of pointing fingers and unfair accusations. I have faith that you, my players, will not hurt any feelings IRL, and that you will understand that when your character is murdered or executed, that it totally wasn't personal.