by AlternateTorg » Thu Aug 25, 2011 12:27 pm
Ah, figured out how to get it to use a different proxy, and now it's working. Here we go:
> GO TO GNOME
Gnome Room
This look like room for little person. It have bed that too little for Grunk. It have trunk that too little for Grunk. It have desk that too little for Grunk. Desk have stool that too little for Grunk. Room have doorway to east and west too, but them not so little. That good, because if doorway too little for Grunk, not know how Grunk get back out of room.
Gnome here looking at book.
On top of shelf there ball (that make light).
On top of desk there book.
Gnome not look up when Grunk come in.
> SING
La la la! Grunk telling story!
Squeeeeee. Squeeee! Squeeeeeeee!
Pig sing too!
Gnome wince.
> SING (repeating until song is over)
La la la! Story not too big.
Squee. Squeeeeee. Squeeee!
Gnome flip over page and keep reading.
La la la! It all about Grunk.
Squeeeeee. Squeeeeee. Squeeeeee.
La la la! And it all about pig!
Squeeee. Squeeee. Squeeeeee.
Gnome turn page to very beginning of book and start again.
La la la! Grunk out at night time.
Squeeeeeeee! Squee. Squeeeeee.
La la la! Looking all around.
Squeeeeeeee. Squeeeeee.
Gnome flip over page and keep reading.
La la la! Grunk fall down hole.
Squee! Squee!
Gnome point to spot in book. "Aha."
La la la! End up under ground!
Squeeee. Squeeeeee. Squeeeeee.
Gnome hit desk with fist. "Grunk!" him shout, "Would you please quit that infernal caterwauling?" Then him look at pig. "And that goes for you, too!"
Pig stick tongue out at gnome.
La la la! Grunk run into pig.
Squee. Squeeeeee. Squeeee!
Gnome wince.
La la la! Then meet little man.
Squeeeeeeee. Squeeeeee. Squeeeeee.
La la la! Find some strange toy.
Squeeeeee. Squeeeeee!
La la la! And maybe think up plan!
Squeeee. Squeeeeee!
Gnome nod head. Gnome must agree with book. But Grunk not hear book say anything.
La la la! That end of song. So Grunk just go la la la some more!
Squeeeeee. Squeeeeee! Squeeeeeeee!
Grunk think that great song. Pig think so too. Gnome maybe not think it so great.
> GO TO CURTAIN
Fountain Room
All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.
In middle of room, there fountain. But fountain not have any water.
South wall have big flamey curtain hanging on it.
> LOOK BEHIND CURTAIN
But curtain all on fire!
Pig peek over at curtain too.
> SING TO CURTAIN
La la la! Grunk telling story!
Squeeeeee. Squeeeeee!
No, no, not that again!
> GO TO GNOME
Gnome Room
This look like room for little person. It have bed that too little for Grunk. It have trunk that too little for Grunk. It have desk that too little for Grunk. Desk have stool that too little for Grunk. Room have doorway to east and west too, but them not so little. That good, because if doorway too little for Grunk, not know how Grunk get back out of room.
Gnome here looking at book.
On top of shelf there ball (that make light).
On top of desk there book.
> ASK GNOME ABOUT WAY OUT
Grunk ask gnome if there any exit out of shrine.
Gnome say, "Well, you already know about the main entrance." Then him smile. "I won't say that there isn't another way out. But I think you should find it for yourself."
[Grunk can try TELL GNOME ABOUT ENTRANCE. And probably lots of other thing too.]
Grunk hate cryptic little gnomes. Maybe Grunk try eat gnome, and gnome talk more. Grunk smart. Grunk learn that from Russian Mafia.
Following suggested conversation topic...
> TELL GNOME ABOUT ENTRANCE
Grunk tell gnome about how Grunk fall down stair.
Gnome say, "You may remember a few months ago, when the ground around here shook for several hours."
Gnome right! Grunk remember that.
"I believe it was due to a careless mage testing some new spell for manipulating earth. Fortunately for me, this shrine was only at the very edge of its range, or else the ceiling above us might have suffered the same fate as that stairway."
Gnome look confused. Then gnome look surprised. Then gnome look happy. That must be good book.
[There probably lots of thing Grunk can talk about. But Grunk not think of them right now.]
> TELL GNOME ABOUT PIG
Grunk tell gnome all about how pig get away from farm and then Grunk look for pig and Grunk find pig and then Grunk figure out how Grunk can catch pig again and then Grunk do it and now Grunk have pig. Gnome smile. "That was a pretty clever solution there, Grunk. I knew you were smarter than a pig."
Hear that, pig? Grunk smart one here. Oh yeah. Bwahaha!
[There probably lots of thing Grunk can talk about. But Grunk not think of them right now.]
> TELL PIG ABOUT GNOME
Pig look away from Grunk. Then pig snarl and oink and oink and oink.
Gnome close up book and push it to other side of desk.
[Grunk can try ASK PIG ABOUT MISSING PAGE or ASK PIG ABOUT RUST-PROOF PAPER or ASK PIG ABOUT STATUE OF GNOME. And probably lots of other thing too.]
> ASK PIG ABOUT WAY OUT
Pig shrug.
Gnome open up desk drawer and take out tray with lots of different cup and tube and jar and bottle and thing on it.
[Grunk can try ASK PIG ABOUT MISSING PAGE or ASK PIG ABOUT RUST-PROOF PAPER or ASK PIG ABOUT STATUE OF GNOME. And probably lots of other thing too.]
> ASK GNOME FOR PILE OF PAPER
Grunk ask what gnome draw.
Gnome say, "Oh, they're just some schematic diagrams for my next project."
[There probably lots of thing Grunk can talk about. But Grunk not think of them right now.]
> INVENTORY
Grunk have:
six brick
pig (not happy)
coin
chair (on fire)
whistle
hat
key
pole (black and sooty)
torch (on fire)
pants (black and sooty and wet) (Grunk wearing them)
Gnome put little bit of gunk from one tube into other tube. But gunk not mix. Just make two gunk.
> EAT PIG
Pig look tasty. But boss tell Grunk, bring pig back to farm.
But pig look really tasty...
But boss say that if Grunk not bring back pig, Grunk not bring back Grunk!
But it still look like one tasty pig. Should Grunk really eat pig? Really? Doooo it...
Gnome look at one tube. Then at other tube. Both tube look same to Grunk. Wonder if gnome forget which tube which.
> EAT PIG
Maybe Grunk just have little taste.
*CHOMP* *MUNCH* *NUMF* *SCRUMF* *CRUNCH* *GULP* *BURP*
Yum!
Uh oh.
Oh no. Pig gone! It all Grunk fault. Grunk eat pig, and now Grunk not allowed back on farm. What Grunk do?
Grunk have to stay here under ground. For ever and ever and ever. Hope gnome not mind.
Uh oh. And now Grunk need eat hat, too!
*** Grunk not bring pig back to farm ***
Grunk have 5 out of 7 that time.
Time for Grunk to RESTART or RESTORE a saved story or UNDO what Grunk just do or tell FULL score or just QUIT?
> FULL
Grunk get point for this stuff:
1 hear where pig at
1 get coin
1 unlock chest
1 give whole book to gnome
1 get pig (yay!)
That make 5 out of 7 that time.
Time for Grunk to RESTART or RESTORE a saved story or UNDO what Grunk just do or tell FULL score or just QUIT?
> UNDO
Gnome Room
[OK, Grunk not do that.]