Spider and Web (collaborative interactive fiction)

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Re: Spider and Web (collaborative interactive fiction)

Postby CCC » Mon Feb 06, 2012 2:41 am

> NORTH
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Re: Spider and Web (collaborative interactive fiction)

Postby AlternateTorg » Mon Feb 06, 2012 5:37 pm

>NORTH

Corner At Doors
The hallway runs both east and south from here. There's a featureless metal door to the west, which is closed; a more normal one stands closed to the north.

One of the ceiling panels is missing, leaving a rectangular gap above you.

The passage leading east from here is the one-way corridor that I spoke of earlier. It bends southeast and leads to the same area as the one you get to if you go east from the White Junction. However, you can't go northwest from there back to Corner at Doors, only west to the White Junction. Additionally, there's a bug where a couple of game conditions will not be detected properly if you go through that passageway. Based on my play-through, my advice would be to not use it. Just pretend that it doesn't exist. It won't prevent you from getting anywhere you need to go, so it's really no problem.

Code: Select all
     |
     |
+----|-----+
X  Corner  --+
| at Doors |  \ BUGGY
+----|-----+   \
     |          \
+----|-----+
| White    ------
| Junction |
+----------\
            \
             \

Code: Select all
+----------+
|  End of  -----
|  Alley   |
+----|-----+
     |
+----|-----+
| Mouth of |
|  Alley   |
+----|-----+
     |
     |

Code: Select all
+---------------+
| Interrogation |
|     Room      |
+---------------+
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Re: Spider and Web (collaborative interactive fiction)

Postby CCC » Wed Feb 08, 2012 3:49 am

> NORTH
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Re: Spider and Web (collaborative interactive fiction)

Postby Funky Honky » Wed Feb 08, 2012 12:06 pm

Before we go north
Look at gap
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Re: Spider and Web (collaborative interactive fiction)

Postby AlternateTorg » Fri Feb 10, 2012 12:07 am

>EXAMINE GAP
The hole is about two feet by three. Through it, you can see the actual concrete ceiling, a few inches above the acoustical panelling.

>NORTH
The door to the north is closed.

Doing the obvious thing...

>OPEN NORTH DOOR
You open the normal door.

>NORTH

Storage Closet
This room is small and, perhaps, rarely used -- not dirty, but not quite as clean and white as the corridors. The door to the south is open.

Two rough wooden crates are backed in a corner of the closet.

On the larger crate is a bolt wrench.


Code: Select all
+----------+
| Storage  |
|  Closet  |
+----|-----+
     |
+----|-----+
X  Corner  --+
| at Doors |  \ BUGGY
+----|-----+   \
     |          \
+----|-----+
| White    ------
| Junction |
+----------\
            \
             \

Code: Select all
+----------+
|  End of  -----
|  Alley   |
+----|-----+
     |
+----|-----+
| Mouth of |
|  Alley   |
+----|-----+
     |
     |

Code: Select all
+---------------+
| Interrogation |
|     Room      |
+---------------+
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Re: Spider and Web (collaborative interactive fiction)

Postby CCC » Fri Feb 10, 2012 2:56 am

> GET WRENCH
> OPEN LARGER CRATE
> OPEN SMALLER CRATE
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Re: Spider and Web (collaborative interactive fiction)

Postby AlternateTorg » Fri Feb 10, 2012 9:43 am

>GET WRENCH
Taken.

>OPEN LARGER CRATE
The larger crate is nailed shut. You can't pry it open with your hands.

>OPEN SMALLER CRATE
The smaller crate is nailed shut. You can't pry it open with your hands.
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Re: Spider and Web (collaborative interactive fiction)

Postby CCC » Mon Feb 13, 2012 3:46 am

> SOUTH
> SOUTH
> EAST
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Re: Spider and Web (collaborative interactive fiction)

Postby AlternateTorg » Tue Feb 14, 2012 10:04 am

>SOUTH

Corner At Doors
The hallway runs both east and south from here. There's a featureless metal door to the west, which is closed; a more normal one stands open to the north.

One of the ceiling panels is missing, leaving a rectangular gap above you.

>SOUTH

White Junction
You are in a bare tiled corridor, white tiles and cold white walls. The ceiling is acoustical panelling divided by illuminated strips of plastic. The hall runs north and east, with a branch curving away to the southeast.

>EAST

Corridor Boundary
The corridor angles here, and crosses a boundary of some sort as it does. A few strides down the southeast branch, a dotted red line crosses the floor. You can retreat from the boundary to the west.


By the way, just like a real scenario, there are doors and objects inside the compound that are not relevant to your objectives; it's up to you to figure out which they are.

Code: Select all
+----------+
| Storage  |
|  Closet  |
+----|-----+
     |
+----|-----+
X  Corner  --+
| at Doors |  \ BUGGY
+----|-----+   \
     |          \
+----|-----+    +----------+
| White    ------ Corridor |
| Junction |    | Boundary |
+----------\    +----------\
            \               \
             \               \
              \               \

Code: Select all
+----------+
|  End of  -----
|  Alley   |
+----|-----+
     |
+----|-----+
| Mouth of |
|  Alley   |
+----|-----+
     |
     |

Code: Select all
+---------------+
| Interrogation |
|     Room      |
+---------------+
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Re: Spider and Web (collaborative interactive fiction)

Postby CCC » Wed Feb 15, 2012 2:31 am

> SOUTHEAST
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Re: Spider and Web (collaborative interactive fiction)

Postby AlternateTorg » Wed Feb 15, 2012 12:25 pm

>SOUTHEAST
As you step across the line, a sharp buzzer echoes through the corridors.

-- glaring light...


Interrogation Chamber (imprisoned in the chair)
You blink away memory. The dim room comes again into focus, and the man behind the desk.

"And then all the guards came thundering down on you? Captured before you'd done anything at all?"
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Re: Spider and Web (collaborative interactive fiction)

Postby Grillick » Wed Feb 15, 2012 12:53 pm

>Yes
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Re: Spider and Web (collaborative interactive fiction)

Postby AlternateTorg » Wed Feb 15, 2012 1:39 pm

Oh, yeah, he's gonna love that answer...

>YES
"You certainly were not. There was no alarm and we both know it. Now let's have it again."

...glaring light --


White Junction
You stand lightly in a bare tiled corridor, white tiles and cold white walls. The ceiling is acoustical panelling divided by illuminated strips of plastic. The hall runs north and east, with a branch curving away to the southeast.

Code: Select all
+----------+
| Storage  |
|  Closet  |
+----|-----+
     |
+----|-----+
X  Corner  --+
| at Doors |  \ BUGGY
+----|-----+   \
     |          \
+----|-----+    +----------+
| White    ------ Corridor |
| Junction |    | Boundary |
+----------\    +----------\
            \               \
             \               X
              \               \

Code: Select all
+----------+
|  End of  -----
|  Alley   |
+----|-----+
     |
+----|-----+
| Mouth of |
|  Alley   |
+----|-----+
     |
     |

Code: Select all
+---------------+
| Interrogation |
|     Room      |
+---------------+


Objectives:
  • Avoid saying anything that might get you killed
  • Escape interrogation
  • Complete your mission
The interrogator demands to know:
  • ...whether you carried anything else.
  • ...what you did next after entering the complex.
What the interrogator has accepted:
  • You entered the complex through the alley door, which you opened using the lockpick.
What the interrogator has rejected and why:
  • You did not leave the alley without breaking into the complex because you were caught inside.
  • You are too sophisticated a spy to have been standing there banging on the alley door.
  • You did not get captured without accomplishing anything. (It is not yet clear why he has rejected this.)
  • You did not set off any alarms because he would have known if you had.
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Re: Spider and Web (collaborative interactive fiction)

Postby CCC » Wed Feb 15, 2012 5:14 pm

> SOUTHEAST
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Re: Spider and Web (collaborative interactive fiction)

Postby AlternateTorg » Thu Feb 16, 2012 10:09 am

>SOUTHEAST
You return up the hallway as it curves around to the south.

Corridor By Entrance
The white corridor begins here, and curves away north. No one is about; the metal face of the entrance door stands closed to the west.

Since you know that the west door leads to the alley, you've now connected two of your map fragments.

Code: Select all
+----------+
| Storage  |
|  Closet  |
+----|-----+
     |
+----|-----+
X  Corner  --+
| at Doors |  \ BUGGY
+----|-----+   \
     |          \
+----|-----+    +----------+
| White    ------ Corridor |
| Junction |    | Boundary |
+----------\    +----------\
            \               \
             \               \
              \               X
               \               \
                \
                 \
                  \
+----------+   +---\---------+
|  End of  ----- Corridor by |
|  Alley   |   |  Entrance   |
+----|-----+   +-------------+
     |
+----|-----+
| Mouth of |
|  Alley   |
+----|-----+
     |
     |

Code: Select all
+---------------+
| Interrogation |
|     Room      |
+---------------+
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AlternateTorg
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