Super You, Take Two (OOC)

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Re: Super You, Take Two (OOC)

Postby Stan Cold » Thu Oct 27, 2011 8:07 pm

Coincidentally, I was just working on a short story with a character named Tim, so it actually sprouted from that rather than the other speedster. That does not, however, change the fact that I need to fix this problem I have with names.
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Re: Super You, Take Two (OOC)

Postby Skitzophrenik » Thu Oct 27, 2011 8:08 pm

We also have a lot of "A" names.
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Re: Super You, Take Two (OOC)

Postby Kajin » Fri Oct 28, 2011 4:53 am

I need to spend points on equipment? What are the rules concerning equipment?
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Re: Super You, Take Two (OOC)

Postby FreakyBoy » Fri Oct 28, 2011 10:41 am

1 point spent on the Equipment Feat entitles you to 5 points worth of equipment. A sword is 5 points (3 for its damage bonus, 1 to let you add your strength, and 1 for an increased critical range).

Literally everything in Mutants and Masterminds is bought with points. "Can I" is almost always answered with "if you have the points for it".
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Re: Super You, Take Two (OOC)

Postby Kajin » Fri Oct 28, 2011 10:43 am

If I'd known that I wouldn't have spent my one remaining point on intimidation. I really need to get a copy of this game book.
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Re: Super You, Take Two (OOC)

Postby Skitzophrenik » Fri Oct 28, 2011 10:47 am

I'll host the pdf when I get home tonight.
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Re: Super You, Take Two (OOC)

Postby Kajin » Fri Oct 28, 2011 10:48 am

Awesome, thanks.
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Re: Super You, Take Two (OOC)

Postby FreakyBoy » Fri Oct 28, 2011 11:12 am

I described the air as "relatively still", compared to the whipping winds outside. There is a slight breeze, about the same as you'd experience in any building with actively running environmental controls.
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Re: Super You, Take Two (OOC)

Postby Salamander » Fri Oct 28, 2011 1:33 pm

Need to double check how I spent my points last time before I add any. Unfortunately, I keep forgetting to do that -_-;
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Re: Super You, Take Two (OOC)

Postby Kajin » Tue Nov 01, 2011 1:16 am

Are the students even allowed to carry melee weapons on their person on the school premises?
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Re: Super You, Take Two (OOC)

Postby balthazar » Tue Nov 01, 2011 3:12 am

If Alex can get away with carrying a concealed handgun, I doubt much fuss will be raised over a few melee weapons. After all, we don't attend this school for our health...
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Re: Super You, Take Two (OOC)

Postby Kajin » Tue Nov 01, 2011 3:20 am

Yeah, there is that. Belding didn't seem to raise too much fuss about Alex having the gun, so a big ol broadsword strapped to the back might not be such a big deal. Unless FreakyBoy says otherwise, of course.

I'll just go ahead and have the sword in Adam's possession, but he won't actually use it until the points for it have been spent. If we need appropriate justification for why he doesn't think to carry it on his person, we can probably give that a handwave by explaining that Adam was under the effect of a localized idiot-ball generating raygun that Alex tested on him.
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Re: Super You, Take Two (OOC)

Postby Grillick » Tue Nov 01, 2011 8:08 pm

Gary and Greg are the same name, Mr. I-Fix-People's-Typos-In-Color!
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Re: Super You, Take Two (OOC)

Postby Kajin » Wed Nov 02, 2011 12:36 am

If I'm being a bother by jumping in like that, let me know.
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Re: Super You, Take Two (OOC)

Postby Salamander » Wed Nov 02, 2011 1:21 am

Jimmy needs to take Super-Law.

[lawschool]Laws affecting Superheroes are probably not subject to strict scrutiny, given that superheroes are likely not a member of a suspect classification. Powers are closer to factors such as age or disability as opposed to race or religion. As such, laws affecting them are probably subject to rational basis review, which means that as long as the government is discriminating to further a rational interest of the government, then it may do so.[/lawschool]
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